2016年12月1日 星期四

自己的超連結

D0352411林佑寰應數三乙

程式設計工藝大師超連結

紅色綠色藍色混合

using System.Collections;
using UnityEngine.UI;
using System;
using System.Collections.Generic;







public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}

public void myfunn()
{
float bnum = 0;
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0,0,bnum,1); // 
(紅red,綠green,藍blue,透明)
}
public void myfunnn()
{
float gnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text1").GetComponent<Text>();
mytxt.text =gnum.ToString();
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0,gnum,0,1); //
 (紅red,綠green,藍blue,透明)
}
public void myfunnnn()
{
float gnum = 0;
float bnum = 0;
float rnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =rnum.ToString();
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum,gnum,bnum,1); // 
(紅red,綠green,藍blue,透明)
}

}


3D的球





using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) 
{
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}


計時器


using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;








namespace WindowsFormsApplication4
{
    
    public partial class Form1 : Form
    {
        DateTime dtNext;
       
        public Form1()
        {
           

 InitializeComponent();
            
        }

        private void Form1_Load(object sender, EventArgs e)
        {
     
       dtNext = DateTime.Now.AddHours(2);
        
    timer1.Start();

            

        }

        private void timer1_Tick(object sender, EventArgs e)
        {
           
 textBox1.Text = DateTime.Now.ToString();
            
TimeSpan MySpan = dtNext.Subtract(DateTime.Now); 
            
string diffHour = Convert.ToString(MySpan.Hours)
            
string diffMin = Convert.ToString(MySpan.Minutes); 
            
string diffSec = Convert.ToString(MySpan.Seconds); 
            
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 "; 

}

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
            
        }

        private void button1_Click(object sender, EventArgs e)



        {
            

timer1.Enabled = true;


        }

        private void button2_Click(object sender, EventArgs e)
        {
          
  timer1.Enabled = false;

        }
        }


2016年10月7日 星期五

剪刀石頭布



using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
         
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數" + c.ToString();
            if (c == 1)
            {
                button4.Visible = true;
                button2.Visible = false;
                button3.Visible = false;
            }
            if (c == 2)
            {
                button3.Visible = true;
                button2.Visible = false;
                button4.Visible = false;
            }
            if (c == 3)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
         
        }
       
        private void button2_Click(object sender, EventArgs e)
        {
         
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}